Games (Drafting)

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Core Concept:

  • Drafting involves players taking turns choosing from a set of available options, which could be cards, tiles, or other game components.
  • After a player selects an item, the remaining options are often passed to the next player, and the process repeats.
  • This creates a dynamic where players must balance their immediate needs with long-term strategy and the desire to deny opponents valuable resources.

Key Characteristics:

  • Strategic Choice:
    • Drafting forces players to make meaningful decisions, as each selection can have significant consequences.
    • Players must consider the synergy between the items they choose and their overall strategy.
  • Player Interaction:
    • Drafting introduces a form of indirect player interaction, as players can influence each other's options.
    • Players may choose to "hate draft," selecting items not for their own benefit but to prevent opponents from acquiring them.
  • Variable Options:
    • The availability of items in a draft can change from round to round, adding an element of unpredictability and requiring players to adapt their strategies.
  • Common Applications:
    • Card drafting is very popular, as seen in games like "7 Wonders" and "Sushi Go!".
    • Tile drafting also exists, and other game components can be included in drafting mechanics.

In essence:

Drafting adds a layer of strategy to board games by giving players controlled choices within a dynamic, shared pool of resources. It's a mechanic that promotes both forward thinking and reactive gameplay.

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